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- Hi
-
- >I've been a bit quiet these days ( Except with Magnus ;-)
-
- Does Magnus every do any work? [only joking :-)]
-
- >That's because I'm actually in Norway and I haven't got my Falcon.
-
- Good reason....
-
- >I would also allow the zoom in / zoom out options, and the
- >rotative maps. I also suggested Magnus I would like to code a
- >non transparent map ( I mean that you would only see the map and
- >not the tridi world ) but with the floor textures ( as it is done
- >in Duke Nuken ), with the rotations, zooms, ...
- >I'd like to include the possibility to put markers on the map to
- >help you to remember some places. And many other stuffs ( any
- >suggestion ? ). Also the possibility to see where the monsters are,
- >witch walls you haven't seen already, ...
-
- Sounds good. :-)
-
- >I think that Bad Mood must be impressive in all the parts, and not
- >only in the tridi engine. I mean that every option must let the
- >player say ( Woa, no, impossible, they made it possible, that's
- >better than the games I saw on my friends pc ( pure crap :-) and so on ).
-
- Yes, good point.
-
- >So that's why I would like to do an impressive map engine. And also
- >because after it, there would be a finished part in Bad Mood, and
- >I would be able to do other things. I don't like to start 50
- >parts and finish 0 ones. :-)
-
- I dont like it, but I do it. :-)
-
- Anthony
- -------------------------------------+------------------------------
- Anthony Jacques | STOS Falcon Extension v1.2a
- | Generic STOS Fixer v1.1
- mailto:jacquesa@cs.man.ac.uk | available from WWW pages
- http://www.cs.man.ac.uk/~jacquesa/ | - UUEncoded on request.
- -------------------------------------+------------------------------
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